Avatars

Avatars of Akilos
Guardian Reaper (Medium Outsider Flyer/Walker — 104 XP): Str 18, Dex 10, Con 12, Int 12, Wis 18, Cha 14; SZ M (1×1, Reach 1); Spd 55 ft. flight, 30 ft. ground; Init IV; Atk IV; Def V; Resilience VI; Health V; Comp IV; Skills: Intimidate X, Resolve V, Sense Motive V, Spellcasting II; Spells: Detect Alignment, Protection from Alignment; Qualities: class ability (Paladin: smite the indifferent, Soldier: one in a million), devoted (Evil II), fearsome, spell defense III, telepathic, treacherous.
Attacks/Weapons: Scythe (dmg 1d10+4 lethal; threat 20, AP2, Trip)
Gear: Blessed breastplate (partial platemail: DR 4; Resist Blunt 1, Divine 4; DP –3; ACP –3; Spd –5 ft.; Disguise: obvious)

Guardian Healer (Medium Outsider Flyer/Walker — 104 XP): Str 14, Dex 10, Con 12, Int 12, Wis 18, Cha 18; SZ M (1×1, Reach 1); Spd 55 ft. flight, 30 ft. ground; Init IV; Atk IV; Def V; Resilience VI; Health V; Comp IV; Skills: Impress IX, Medicine X, Notice V, Spellcasting II; Spells: Detect Alignment, Protection from Alignment; Qualities: attractive I, class ability (Paladin: lay on hands, Sage: take heart 1/dramatic scene), devoted (Good II), honorable, spell defense III, telepathic.
Attacks/Weapons: Scythe (dmg 1d10+2 lethal; threat 20, AP2, Trip)
Gear: Blessed breastplate (partial platemail: DR 4; Resist Blunt 1, Divine 4; DP –3; ACP –3; Spd –5 ft.; Disguise: obvious)

Avatars of Theodus
Air Elemental V (Large Elemental Flyer — 122 XP): Str 12, Dex 18, Con 12, Int 6, Wis 12, Cha 12; SZ L (2×2, Reach 2); Spd 100 ft. flight; Init VIII; Atk V; Def VII; Resilience IV; Health V; Comp I; Skills: Acrobatics V, Search IV; Qualities: achilles heel (electricity), blindsight, critical surge, damage immunity (lethal, sonic), feat (Mobility Basics, Mobility Mastery), knockback, tricky (Shove).
Attacks/Weapons: Slam III, Blasting Wind (sprawling III: cone 20ft range), Dust Cloud (blinding II: aura 40ft. radius)

Earth Elemental V (Large Elemental Burrower/Walker — 120 XP): Str 18, Dex 8, Con 16, Int 6, Wis 10, Cha 10; SZ L (2×2, Reach 2); Spd 40 ft. burrow, 30 ft. ground; Init II; Atk V; Def VII; Resilience IV; Health VII; Comp I; Skills: Athletics VIII, Notice III, Search II; Qualities: achilles heel (sonic), banned action (Swim, Tumble), charge attack, damage reduction 4, darkvision II, improved stability, lumbering, monsterous defense II, tough I.
Attacks/Weapons: Slam III, Rift Strike (sprawling III: beam 40ft. range), Shifting Earth (slowing II: aura 30ft. radius)

Avatars of Ramar
Arctos (Large Animal Spirit Walker — 119 XP): Str 20, Dex 8, Con 16, Int 3, Wis 12, Cha 10; SZ L (1×2, Reach 1); Spd 30 ft. ground; Init III; Atk VI; Def IV; Resilience VIII; Health VII; Comp None; Skills: Athletics V, Intimidate VI, Notice VI; Qualities: critical surge, damage immunity (divine), devoted (Fortune IV), feat (Fortune Favours the Bold, Fortune’s Fool, Lady Luck’s Smile, Lucky Break), grappler, menacing threat, superior runner I, tough I.
Attacks/Weapons: Bite III, Claw III, Squeeze III
Treasure: 2T

Collaris (Large Animal Spirit Walker — 118 XP): Str 20, Dex 8, Con 16, Int 3, Wis 12, Cha 10; SZ L (1×2, Reach 1); Spd 30 ft. ground; Init III; Atk VI; Def IV; Resilience VIII; Health VII; Comp None; Skills: Athletics V, Intimidate VI, Notice VI, Spellcasting V; Spells: Calm Emotions, Charm Person III, Sleep, Sleep II, Slow; Qualities: damage immunity (divine), devoted (Curses V), feat (Tough Luck), grappler, menacing threat, superior runner I, tough I.
Attacks/Weapons: Bite III, Claw III, Squeeze III
Treasure: 2T
Avatars of Remir
Chaos Beast (Medium Ooze Outsider Walker — 120 XP): Str 12, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1); Spd 20 ft. ground; Init IX; Atk VII; Def III; Resilience VII; Health III; Comp IV; Skills: Acrobatics VII, Athletics VI, Sneak V; Qualities: condition immunity (paralyzed, stunned), damage immunity (sneak attack), damage reduction 2, darkvision II, feat (Elusive, Mobility Basics), monsterous defense III, spell defense II, tough I, unnerving.
Attacks/Weapons: Claw I, Chaos Touch (enraging II: linked to attack Claw I), Devolving Touch (slowing II: linked to attack Claw I)

Iron Golem (Large Construct Walker — 120 XP): Str 26, Dex 6, Con 14, Int 4, Wis 10, Cha 4; SZ L (4×4, Reach 2); Spd 20 ft. ground; Init I; Atk III; Def V; Resilience II; Health VI; Comp I; Qualities: critical hesitation, damage reduction 7, darkvision II, fearless II, improved stability, knockback, lumbering, spell defense VI, tough II.
Attacks/Weapons: Slam IV, Poison Breath (draining, attribute III: cone 30ft range)

Avatars of Seph
Darkness Elemental V (Large Elemental Outsider Walker — 119 XP): Str 14, Dex 12, Con 12, Int 5, Wis 10, Cha 8; SZ L (2×2, Reach 2); Spd 40 ft. ground; Init IV; Atk VIII; Def X; Resilience X; Health VI; Comp II; Skills: Athletics V, Blend VI, Intimidate IV, Sneak VI; Qualities: achilles heel (flash), Damage Defiance (Leathal), damage reduction 2, darkvision I, fearsome, feat (Combat Instincts, Elusive, Glint of Madness).
Attacks/Weapons: Swallow III (damage type: stress), Afraid of the Dark (frightening III: linked to attack Claw), Claw I × 2 (armour piercing 6; grab)

Light Elemental V (Small Elemental Outsider Walker/Flyer — 121 XP): Str 10, Dex 14, Con 10, Int 12, Wis 10, Cha 12; SZ S (2×2, Reach 2); Spd 0 ft. ground, 60 ft. flight; Init X; Atk IV; Def X; Resilience VI; Health IV; Comp II; Skills: Blend VI, Impress IV, Spellcasting IV; Spells: 0 Dancing Lights, 3 Searing Ray, 5 Lights Grace, 7 Sunlight I; Qualities: class ability (Burglar: uncanny dodge I, Burglar: uncanny dodge II), damage defiance (Leathal), feat (Double Cast, Elusive, Lightning Reflexes, Spell Conversion: Casting Time, Surge of Speed), natural defense (flash).
Attacks/Weapons: Flash of light (blinding III: aura 40ft. radius), Searing Light. (damage II: ray 80ft. range)

Avatars of Maritae
Omen of Strength (Large Outsider Walker — 116 XP): Str 20, Dex 12, Con 14, Int 8, Wis 8, Cha 10; SZ L (2×2, Reach 2); Spd 40 ft. ground; Init III; Atk VIII; Def IV; Resilience IV; Health V; Comp II; Skills: Athletics VII, Resolve V; Qualities: critical surge, damage immunity (subdual), fearless II, feat (All out Attack, Hammer Basics, Hammer Mastery), improved carrying capacity, monsterous attack II, monsterous defense I, natural spell (Brawn II 4), regeneration 1, telepathic, tough II.
Attacks/Weapons: Slam IV, Unstoppable Force (sprawling III: linked to attack Slam IV), Large Maul (2d8 subdual 19–20 Massive, AP2 M/2h)
Gear: Reinforced Scalemail (4 Edged 5 –2 –1 –5 ft. obvious)

Decrepit one (Medium Outsider Walker/Flyer — 120 XP): Str 8, Dex 8, Con 10, Int 12, Wis 14, Cha 16; SZ M (1×1, Reach 1); Spd 10 ft. ground, 30 ft. flight; Init III; Atk II; Def II; Resilience III; Health III; Comp III; Skills: Notice IV, Search IV, Sense Motive VI, Spellcasting V; Spells: Bestow Curse, Cloudkill, Ray of enfeeblement, Silence, Slow; Qualities: damage immunity (acid, stress), darkvision I, everlasting, fearsome, feat (Casting Basics, Spell Conversion: Area, Spell Conversion: Duration), interests (Weakness), repulsive II, telepathic, unnerving.
Attacks/Weapons: Strength Drain (draining, attribute III: ray 60ft. range), Aura of Exaustion (fatiguing II: aura 40ft. radius), Claw III (damage type: acid), Weakening touch (draining, life III: linked to attack Acid Claw)

Avatars of Durona
Engine of War (Large Construct Walker/Swimmer — 120 XP): Str 14, Dex 14, Con 16, Int 3, Wis 5, Cha 5; SZ L (3×2, Reach 1); Spd 20 ft. ground, 10 ft. swim; Init II; Atk VII; Def VIII; Resilience VI; Health V; Comp None; Skills: Resolve IX; Qualities: aquatic II, blindsight, critical hesitation, damage reduction 6, fatal falls, feat (Many legged, Quick Draw, Seige Basics, Seige Mastery, Seige Supremacy), improved carrying capacity, knockback, lumbering, monsterous defense III, natural defense (lethal), spell defense III, tough I.
Attacks/Weapons: Battering ram (3d8 lethal 18–20 AP 6, heavy, massive L/2h Hard 4 7D 100 lbs.), Mortar (4d6 explosive 19–20 75ft×6 Blast 2, indirect, load 11, stationary L/— Hard 3 15W 100 lbs), Heavy Ballista (3d8 lethal 17–20 100ft×6 AP 6, load 9, massive, stationary L/— Hard 3 18W 100 lbs), Trample III

Bringer of Peace (Medium Outsider Flyer/Walker — 118 XP): Str 10, Dex 10, Con 8, Int 14, Wis 14, Cha 18; SZ M (1×1, Reach 1); Spd 40 ft. flight, 30 ft. ground; Init III; Atk II; Def III; Resilience V; Health III; Comp IV; Skills: Bluff IX, Impress IX, Medicine V, Sense Motive VII, Spellcasting II; Spells: Command II, Flawless Fib; Qualities: attractive III, banned action (kick), class ability (Courtier: only the finest, Emissary: intercept message, Emissary: status quo I, Inquisitor: Condemn I), expertise (Bluff, Impress), feat (Casting basics, Comely, Repartee Basics, Repartee Mastery, Repartee Supremacy, Spell Conversion: Duration), honorable, interests (Durona: Peace), natural spell (Calm Emotions 2, Tongues 2 6, Wit II 4), telepathic.

Avatars of Emae
Insight Angel (Medium Outsider Walker — 108 XP): Str 10, Dex 10, Con 10, Int 20, Wis 16, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk III; Def II; Resilience IV; Health III; Comp VI; Skills: Investigate IX, Notice VII, Search VII, Sense Motive VIII, Spellcasting VI; Spells: Hindsight, Insight, Living Library II, Locate Object, Scrye III, Status; Qualities: class ability (Explorer: bookworm III, Explorer: notebook 1/session), condition immunity (baffled), damage immunity (stress), feat (Basic Skill Mastery: Investigator, Codemaster, Depth of Study, Exceptional Skill Mastery: Investigator, False Start), interests (Study: Construction, Study: Flora, Study: Magic, Study: Religion, Study: Wildlife), natural spell (True Seeing 5), telepathic, tricky (Cunning Shot).
Attacks/Weapons: Light Crossbow (1d6 19–20 50 ft. × 6 AP 4, load 5)

Keeper of Secrets(Medium Outsider Walker — 116 XP): Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init V; Atk V; Def IV; Resilience III; Health IV; Comp III; Skills: Blend IV, Bluff VII, Disguise IV, Sneak VI; Qualities: class ability (Assassin: bald-faced lie, Assassin: convincing, Burglar: stick close and don’t make a sound, Emissary: leverage, Emissary: master of secrets 1/session), darkvision II, feat (Anonymity Basics, Anonymity Mastery, Anonymity Supremacy, Basic Skill Mastery: Actor, Bow Basics, Codemaster, Ghost Basics, Repartee Basics, Repartee Mastery), honorable, interests (Covert Operations, Esoteric Knowledge), natural spell (Mind Blank 8, Obscure Object 2, Pass without Trace 1), telepathic.
Attacks/Weapons: Light Crossbow (1d6 19–20 50 ft. × 6 AP 4, load 5), Claw I (venomous: Baffling poison; armour piercing 4)

Avatars of Asina
Angel of Valor (Medium Outsider Walker — 117 XP): Str 14, Dex 12, Con 18, Int 10, Wis 12, Cha 14; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init VIII; Atk V; Def IX; Resilience VI; Health V; Comp III; Skills: Athletics V, Resolve IX, Tactics IV; Qualities: class ability (Bloodsworn: blood-bound I, Bloodsworn: harm’s way I), devoted (Protection II), feat (Armour Basics, Shield Basics, Shield Mastery), honorable, natural spell (Resilient Sphere I 4), never outnumbered, spell defense V, telepathic, tough I, Tricky (Shield Block).
Attacks/Weapons: Metal Shield (1d4 subdual 20 Guard +2 S/1h), Throwing spear (1d8 lethal 19–20 Hurl, reach +1 M/1h)
Gear: Blessed Articulated plate (DR5 Blunt 2 Divine 4 –1 –1 obvious Hard 4 25M 55lbs)

Scion of Terror (Medium Outsider Walker — 116 XP): Str 14, Dex 10, Con 16, Int 10, Wis 18, Cha 12; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init VI; Atk V; Def VI; Resilience VIII; Health V; Comp III; Skills: Intimidate IX, Resolve VI, Sneak V; Qualities: cagey II, fearless II, fearsome, feat (Glint of Madness), telepathic, treacherous, tricky (Mix up: Threaten, Venom Master), unnerving.
Attacks/Weapons: Flee, Cowards! (frightening III: aura 50ft. radius), Metal Shield (1d4 subdual 20 Guard +2 S/1h), Scourge (1d8 subdual 20 Bleed, excruciating, Paranoia poison)

Avatars of Ceres
Fire Elemental V (Large Elemental Flyer — 121 XP): Str 14, Dex 16, Con 12, Int 6, Wis 10, Cha 10; SZ L (2×2, Reach 2); Spd 80 ft. flight; Init VI; Atk VII; Def III; Resilience VI; Health III; Comp II; Skills: Search IV, Tactics IV; Qualities: achilles heel (cold), banned action (Swim), damage defiance (lethal), damage immunity (fire), fearsome, feat (Combat Focus, Combat Instincts), grueling combatant, natural defense (fire), tough I.
Attacks/Weapons: Slam IV, Heat Wave (damage II: aura 30ft. radius; damage type: heat), Ignition (damage II: blast 15ft blast increment; damage type: fire)

Water Elemental V (Large Elemental Walker — 118 XP): Str 20, Dex 10, Con 16, Int 6, Wis 10, Cha 10; SZ L (2×2, Reach 2); Spd 20 ft. ground; Init IV; Atk V; Def IV; Resilience III; Health VI; Comp III; Skills: Athletics IV, Search IV; Qualities: achilles heel (cold, heat), blindsight, damage immunity (bows, edged), feat (Ferocity Basics, Ferocity Mastery, Ferocity Supremacy), grappler, improved stability, knockback, natural spell (Mass Water Walk , Move Water ), superior swimmer X, tough I.
Attacks/Weapons: Slam III (damage type: subdual; grab; reach 1), Riptide (stunning II), Swallow III (grab)

Avatars

Discovery Keiichi